As of Chaos Space Marines SummeryThe Chaos Daemons have traditionally been the big bad of the Warhammer 40k universe, the Chaos Space Marines have though been the main villains. These evil Space Marines got their start with great betrayal of the Horus Heresy, but many players remember the great Chaos Space Marine codex 3.5 and the legendary breaking of the game it brought. Nostalgia for that Chaos Space Marine version overshadows just about everything that has come after. With Games Workshop famously overreacted after the codex, leaving the Chaos Space Marines devoid of flavor or much fun.It has been over 15 years since 3.5 and we still feel the consequences. Leading the model range to mostly languishing, as players desperately want plastic updates instead of new units.
Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters. Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in.
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Thankful things started to change at the end of 2016 with the release of the Thousand Sons and now the Death Guard model range.Still, having separate armies for some traitor legions doesn’t do much for the greater whole of the other renegade armies. That is where we are with 8th edition and the Chaos Space Marine codex for it. Games Workshop is attempts to marry the fantastic Traitor Legion book at the end of 7th with the current rules of the game.
As you read through the newest codex it is pretty clear Games Workshop has other plans. Once again this new codex feels like a stop gap codex until more Chaos Traitor Legions get fleshed out with their own releases.This doesn’t mean you cannot find some good things in the 8th edition in the Chaos Space Marine codex. Chaos Space Marines have some powerful legion traits with Alpha Legion and Renegades leading the charge. While others like the Iron Warriors and Word Bearers are just terrible. Then you have only Psykers able to get Marks granting access to a single new psychic power. The Stratagems mirror many of the same ones you can find in the Space Marine codex, but with some powerful additions like Fury of Khorne and Tide of Traitors. One odd change though is being able to mix cult troops, like Plague Marines with different legions, making for some interesting combo potential.As for the units themselves are really the only unit to stand out.
And have a place because of access to tons of special weapons, but most units fill a middle tier that only work with some synergy. Are still better than basic. Are now pretty good, but still stuck with a high point cost. The troop Daemons are also in the book, meaning you could just make any army with only and Deamons, better than almost any other force. Until proven otherwise are still a pretty weak army, powered by the allies you give them and not by their own strength.Below you find all the quick reference material you need to build a Chaos Space Marines army. As of Heretic Astartes Stratagems areDaemon Shell: 1 CPUse just before a Heretic Astartes Character attacks with a bolt pistol, boltgun, combi-bolter or the boltgun profile of a combi-weapon.
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You can only make a single hit roll with the weapon this phase, which cannot re-roll. If the shot hits, the target suffers D3 mortal woundsl if the shot misses, your character suffers D3 mortal wounds.Gifts of Chaos: 1/ 3 CPUse before the battle. Your army can have one extra Artefact of Chaos for 1 CP, or two extra Artefacts of Chaos for 3 CPs.
All the Artefacts of Chaos that you include must be different and be given to different Chaos Space Marine Characters.Beseech the Chaos Gods: 1 CPUse this at the start of any of your turns. Select a unit with a keyword that has not dedicated itself to one of the Chaos Gods. You can immediately dedicate that unit to one of the Chaos Gods described in the Codex: Chaos Space Marines.Blasphemous Machines: 1 CPUse this Stratagem just before a Heretic Astartes Vehicle attacks in the Shooting phase. Until the end of the phase, that vehicle can ignore the penalties for moving and firing Heavy Weapons, or for Advancing and firing Assault weapons.Chaos Boon: 1 CPUse at the the end of a Fight phase in which one of your Characters (not a Daemon Prince) slays an enemy Character, Vehicle, or Monster. Roll 2D6 on the Chaos Boom table and apply the effects.Veterans of the Long War: 1 CPUse this when a Heretic Astartes Infantry or Biker unit is selected to attack in a Shooting or Fight phase.
(excluding units from Renegade Chapters). You can add 1 to all wound rolls made for the unit until the end of the phase.Tide of Traitors: 2 CPUse this at the end of your Movement phase. Pick a unit of Chaos Cultists you can now remove them and set it up again wholly within 6″ of any edge of the battlefield and more than 9″ from any enemy models, at its full starting strength.Linebreaker Bombardment: 1 CPUse in your Shooting phase if a Legion Chaos Vindicator is within 6″ of 2 other friendly Legion Chaos Vindicator.
If you do so, the Legion Chaos Vindicator cannot fire their demolisher cannons this phase – instead, select a visible point on the battlefield within 24″ all three vehicles. Roll a dice for each unit (friend or foe) within 3″ of that point. Add 1 to the result if the unit being rolled for has 10 or more models, but subtract 1 if the unit being rolled for is a Character. On 4+ that unit suffers 3D3 mortal wounds.Killshot: 1 CPUse in your Shooting phase if a Legion Chaos Predator is within 6″ of 2 other friendly Legion Chaos Predator. If you do so, you can add 1 to the wound rolls and damage for all the Predators’ attacks that target Monsters or Vehicles this phase.Daemonforge: 1 CPUse this in your Shooting or Fight phase when a Chaos Space Marine Daemon Vehicle is chosen to attack. You can re-roll failed hit and wound rolls for that model unit the end of the phase.Chaos Familiar: 1 CPUse this at the start of your Psychic phase. Select a friendly Heretic Astartes Psyker.
That model can replace any of its psychic powers with a power of your choice from the Dark Hereticus discipline.Flakk Missile: 1 CPUse just before a friendly Heretic Astartes Infantry model attacks a unit that can Fly with a missile launcher. You only make a single hit roll with the weapon this phase; target suffers D3 mortal wounds.Fire Frenzy: 1 CPUse this in your Shooting phase. Just before a Helbrute shoots. If that Helbrute did not move in its Movement phase, it can fire all of its weapons twice but all of its attacks must target the nearest visible enemy unit. As of Legion Stratagems areLet the Galaxy Burn: 1 CPUse this when a Black Legion Infantry of Black Legion Biker unit is selected to attack in a Shooting or Fight phase. You can re-roll all hit rolls of 1 for that unit for the rest of the phase.
If the unit is a Chaos Space Marine squad, you can re-roll all failed hit rolls for it instead.In Midnight Clad: 1 CPUse this when a Night Lords Infantry unit is targeted by a shooting attack. For the rest of the phase, your opponent must subtract 1 from all hit rolls that target that unit.Excess of Violence: 1 CPUse this just before an Emperor’s Children Infantry unit attacks in the Fight phase. Each time a model in your unit slays an enemy model, it can immediately make another hit roll using the same weapon at the same target. Extra attacks cannot generate further attacks.Scorn of Sorcery: 1 CPUse this when an enemy Psyker manifests a psychic power within 24″ of a World Eaters unit.
Roll a D6; on a 4+, the effects of that psychic power are negated.Iron Within, Iron Without: 1 CPUse this when an Iron Warriors unit loses a wound. Roll a D^ for that wound, and for each wound lost by the unit for the rest of the phase; on a 6, that wound is not lost.Dark Pack: 1 CPUse this when a Word Bearers Character attempts to summon a unit of Daemons to the battlefield using a Daemonic Ritual. You can re-roll any of the dice used in the summoning roll, and your character will not suffer any mortal wounds for rolling doubles or triples.Forward Operatives: 1 CPUse when you can set up an Alpha Legion Infantry unit during deployment. You don’t have to set them up on the battlefield. At the beginning of the first battle round but before the first turn begins, the unit emerges from its hiding place – set it up anywhere on the battlefield that is more than 9″ away from enemy models. As of Chaos God Stratagems areThe Great Sorcerer: 1 CPUse this at the end of your Psychic phase.
Select a Heretic Astartes Tzeentch Psyker. The psyker can immediately attempt to manifest one additional psychic power this turn.Endless Cacophony: 2 CPUse this at the end of the Shooting phase. Select a Heretic Astartes Slaanesh Infantry or Biker unit – that unit can immediately shoot again.Grandfathers’s Blessings: 2 CPYou at the end of your Movement phase.
Select a Heretic Astartes Nurgle Infantry or Biker unit. One model in the unit heals D3. If there are no wounded models in the unit, a single model in the unit that was slain earlier in the battle is returned to the unit with a single wound remaining.Fury of Khorne: 3 CPUse this at the end of the Fight phase. Select a Heretic Astartes Khorne Infantry or Biker unit, that unit can immediately fight again. If your army is led by a Chaos Space Marine Warlord, you may give one Artefacts of Chaos to a Chaos Space Marine Character in your army.
Named characters cannot be given relics. Some Artefacts of Chaos Gods replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced.The Murder SwordModels with power sword only. Replace the bearer’s power sword with the following profile: Melee, S +1, AP -4, D1. At the start of the first battle round but before the first turn has begun, nominate one enemy Character to be the Murder Sword target. Each attack made with the Murder Sword that hits the selected character automatically inflicts a mortal wound upon that character instead of the normal damage.The Black MaceModels with power maul only. Replace the bearer’s power maul with the following profile: Melee, S +3, AP -2, D2. Roll a D6 each time a model is slain by the Black Mace; on a 6, that model’s unit suffers an additional mortal wound at the end of the phase.
If your army is led by a Chaos Space Marine Warlord, you may give one Artefacts of Chaos Gods to a Chaos Space Marine Character in your army. Named characters cannot be given relics.
Some Artefacts of Chaos Gods replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced.The Axe of Blind FuryKhorne model with power axe only. Replace the bearer’s power axe with the following profile: Melee, S +3, AP -3, D D3. You cannot re-roll or modify hit rolls of 1 for attacks made with the Axe of Blind Fury.
Those attacks automatically hit a friendly unit within 1″. If there are no friendly units within 1″, the hit is ignored.Talisman of Burning BloodKhorne model only. The Bearer of the Talisman of Burning Blood can Advance and charge in the same turn. Furthermore, the bearer can re-roll failed charge rolls.Eye of TzeentchTzeentch Psyker only.
The bearer adds 1 to there Psychic tests when attempting to manifest the Smite power.Intoxicating ElixirSlaanesh model only. Add 1 to the bearer’s Strength and Attacks.PuscleaverNurgle model with power sword only. Replace the bearer’s power sword with the following profile: Melee, S User, AP -2, D D3. This weapon wounds of 2+, unless the target is a Vehicle, in which case roll to wound as normal.
If your army is led by a Chaos Space Marine Warlord, you may give one Artefacts of Chaos Legions to a Chaos Space Marine Character in your army. Named characters cannot be given relics. Some Artefacts of Chaos Legions replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced.The Eye of KnightBlack Legion model only. Once per battle in the your Shooting phase, instead of firing any other weapons, select a visible Vehicle unit and roll a D6 on a 2+ that unit suffers D3 mortal wounds.The Cursed CroziusWord Bearers model with a power maul only. Replace the bearer’s power maul with the following profile: Melee, S +2, AP -2, D3. Re-roll all failed wound for this weapon when targeting an Imperium unit.Fleshmetal ExoskeletonIron Warriors model only.
The bearer of has a Save 2+. In addition, this model heals 1 wound at the start of each of your turns.Brass Collar of BhorghasterWorld Eaters models only. The bearer can attempt to deny one psychic power in each enemy Psychic phase.
If this model makes a successful Deny the Witch test, the Psyker that was attempting to manifest the power suffers Perils of the Warp.Blade of the HydraAlpha Legion model with a chainsword only. Replace the bearer’s chainsword with the following profile: Melee, S +1, AP -2, D2. Each time the bearer fights, it can make D3 additional attacks with this weapon.Claws of the Black HuntNight Lords model with two lightning claws only. Replace the bearer’s lightning claws with the following profile: Melee, S +1, AP -3, D3. Increase the wielder’s Attacks by 1. You can re-roll failed wound rolls for this weapon.BlissgiverEmperor’s Children model with bolt pistol only. Replace the bearer’s bolt pistol with the following profile: 6″, Assault D6, S User, AP -1, D1.
The weapon can be fired within 1″ of an enemy unit, and can target enemy units within 1″ of friendly units. If an enemy Character model is wounded but not slain, roll a D6 at the end of the phase; on a 6 they suffer D3 mortal wounds. If the Warlord of your army is an Chaos Space Marine Character, you can pick the Warlord Trait from the Legion Traits Table.Alpha Legion: I am AlphariusIn addition to this Warlord Trait, your Warlord has one randomly selected Chaos Space Marine Warlord Trait. If your Warlord is slain, you can select another Alpha Legion Character in your army to take their place and generate a Warlord Trait for them.
Victory points gained by slaying the enemy Warlord, your opponent will only achieve that victory point if all the Alpha Legion Characters in your army have been slain.Black Legion: First Amongst TraitorsThe Death of the False Emperor ability triggers an extra attack on rolls of 5+ for models in friendly Black Legion units that are within 6″ of your Warlord.Emperor’s Children: Stimulated by PainAdd 1 to your Warlord’s Attacks for each wound he suffers to ax of +3.